Armies · Imperial Fists
Best Imperial Fists detachments 11th edition · ranked by winning lists
Every Imperial Fists detachment, ranked by how many winning Imperial Fists lists played it, with what its rules do in our own words and the units it lifts most. From 34 winning Imperial Fists lists, September – November 2026.
A winning list here is one that finished in the top quarter of its event. An army can take up to three detachments, so the shares add up to more than 100%.
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Re-roll wound 1s in terrain 4 enhancements
Adds most damage (vs Marine-type infantry): Chaplain +17% · Judiciar +17% · Techmarine +17%
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Death Blow: +1 to charge for TERMINATOR units. 2 enhancements
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Assault Mastery: the assault doctrine may be picked one more time this battle. 2 enhancements
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Sustained Hits 1 (Furor Tactics) · Lethal Hits (Malleus Tactics)
Adds most damage (vs Marine-type infantry): Deathwatch Veterans +25% · Spectrus Kill Team +23% · Decimus Kill Team +21%
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Devastator Mastery: the devastator doctrine may be picked one more time this battle. 2 enhancements
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-1 to wound vs stronger, on objectives 2 enhancements
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+1 to hit shooting after a normal move 2 enhancements
Adds most damage (vs Marine-type infantry): Eradicator Squad with Melta Rifles +28% · Inceptor Squad +18% · Indomitor Kill Team +2%
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Re-roll one hit and one wound (shooting) 2 enhancements
Adds most damage (vs Marine-type infantry): Storm Speeder Hammerstrike +56% · Land Speeder +54% · Storm Speeder Thunderstrike +48%
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Re-roll hit 1s (Dreadnoughts) 2 enhancements
Adds most damage (vs Marine-type infantry): Ballistus Dreadnought +17% · Brutalis Dreadnought +16% · Redemptor Dreadnought +12%
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Tactical Mastery: the tactical doctrine may be picked one more time this battle. 2 enhancements
Not in a winning list yet
No winning Imperial Fists list in this window names these, so they aren't ranked. What each does, in our words:
- Gauntlet Task Force · Sustained Hits 1 vs an assailed target 2 enhancements Adds most damage (vs Marine-type infantry): Eradicator Squad with Melta Rifles +25% · Techmarine +25% · Bladeguard Veteran Squad +21%
- Phobos Shock Force · Re-roll wound 1s (hidden after moving) 2 enhancements Adds most damage (vs Marine-type infantry): Incursor Squad +17% · Librarian in Phobos Armour +17% · Lieutenant in Phobos Armour +17%
- Gladius Task Force · Codex Discipline: the combat doctrine of your choice may be picked one more time this battle. 4 enhancements
- Phobos Shadow Force · Shadow Masters: after shooting, a PHOBOS or Scout unit stays hidden, or moves D6". 2 enhancements
- Stormlance Task Force · Lightning-Fast Strike: +2" Move for its MOUNTED and SPEEDER units. 2 enhancements
- Tacticus Attack Force · Wrath of the Chapter: re-rolled Advances for TACTICUS units. 2 enhancements
- Tacticus Firestorm Force · We haven't modelled its rules yet. 2 enhancements