Armies · Dark Angels
Best Dark Angels detachments 11th edition · ranked by winning lists
Every Dark Angels detachment, ranked by how many winning Dark Angels lists played it, with what its rules do in our own words and the units it lifts most. From 286 winning Dark Angels lists, September – November 2026.
A winning list here is one that finished in the top quarter of its event. An army can take up to three detachments, so the shares add up to more than 100%.
-
Ignores Cover 2 enhancements
-
Assault Mastery: the assault doctrine may be picked one more time this battle. 2 enhancements
-
-1 to wound vs stronger attacks 4 enhancements
-
Lightning-Fast Strike: +2" Move for its MOUNTED and SPEEDER units. 2 enhancements
-
Re-roll one hit and one wound (shooting) 2 enhancements
Adds most damage (vs Marine-type infantry): Storm Speeder Hammerstrike +56% · Land Speeder +54% · Storm Speeder Thunderstrike +48%
-
+1 to wound near Vowed objective 2 enhancements
-
Death Blow: +1 to charge for TERMINATOR units. 2 enhancements
-
Sustained Hits 1 (Furor Tactics) · Lethal Hits (Malleus Tactics)
Adds most damage (vs Marine-type infantry): Deathwatch Veterans +25% · Spectrus Kill Team +23% · Decimus Kill Team +21%
-
Tactical Mastery: the tactical doctrine may be picked one more time this battle. 2 enhancements
-
Re-roll hit 1s (Dreadnoughts) 2 enhancements
Adds most damage (vs Marine-type infantry): Ballistus Dreadnought +17% · Brutalis Dreadnought +16% · Redemptor Dreadnought +12%
-
Devastator Mastery: the devastator doctrine may be picked one more time this battle. 2 enhancements
-
Codex Discipline: the combat doctrine of your choice may be picked one more time this battle. 4 enhancements
-
Shadow Masters: after shooting, a PHOBOS or Scout unit stays hidden, or moves D6". 2 enhancements
Not in a winning list yet
No winning Dark Angels list in this window names these, so they aren't ranked. What each does, in our words:
- Gravis Linebreaker Force · +1 to hit shooting after a normal move 2 enhancements Adds most damage (vs Marine-type infantry): Eradicator Squad with Melta Rifles +28% · Inceptor Squad +18% · Indomitor Kill Team +2%
- Gauntlet Task Force · Sustained Hits 1 vs an assailed target 2 enhancements Adds most damage (vs Marine-type infantry): Eradicator Squad with Melta Rifles +25% · Techmarine +25% · Bladeguard Veteran Squad +21%
- Phobos Shock Force · Re-roll wound 1s (hidden after moving) 2 enhancements Adds most damage (vs Marine-type infantry): Incursor Squad +17% · Librarian in Phobos Armour +17% · Lieutenant in Phobos Armour +17%
- Gravis Siege Force · -1 to wound vs stronger, on objectives 2 enhancements
- Tacticus Attack Force · Wrath of the Chapter: re-rolled Advances for TACTICUS units. 2 enhancements
- Tacticus Firestorm Force · We haven't modelled its rules yet. 2 enhancements