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Tyranid Prime with Lash Whip

Character · 75 pts
Lists48% · in 129 of 271 public lists, September – November 2026
SimulateTyranid Prime with Lash Whip against any unit, in the calculator

SWORD: what Tyranid Prime with Lash Whip kills

Damage for its points

71SWORD
per 100 pts

Its 75 pts kill ~60 pts in one activation.Typical melee unit: 49 per 100

Into each enemy type

Whole meta71SWORD per 100 pts
Hordes111SWORD per 100 pts
Line inf. ★120SWORD per 100 pts
Heavy inf.115SWORD per 100 pts
Light veh.101SWORD per 100 pts
Heavy veh.82SWORD per 100 pts

SHIELD: how hard Tyranid Prime with Lash Whip is to kill for its points

Toughness for its points

156SHIELD
per 100 pts

It takes about 7% of a top army's turn to remove 100 pts of it. To remove all 75 pts: about 185 pts of enemy units, 4 times in 5.Typical melee unit: 284 per 100

For its points156SHIELD per 100 pts

What creators say

4 creators
  • Turns Hormagaunts into the army's big threat 3 of 4
  • Far stronger than the rest of the codex 2 of 4
  • Best-in-game melee for its points 1 of 4
  • Pierces armour across the board 1 of 4

Units near it

Per 100 pts, its nearest in Tyranids and across the game

SWORD

Across the game· melee units

Castellan Black Templars · just ahead72
Tyranid Prime with Lash Whip 71
Nemesis Claw Chaos Space Marines · level with it71

SHIELD

In Tyranids

Tyranid Prime with Lash Whip156

Across the game· melee units

Captain with Jump Pack Space Marines · just ahead158
Tyranid Prime with Lash Whip 156
Watch Master Space Marines · just behind155

Leading a squad

Hormagaunts with Tyranid Prime with Lash Whip70 + 75 = 145 pts together
SWORD per 100 pts, scaled
Hormagaunts aloneTyranid Prime with Lash Whip's rulesTyranid Prime with Lash Whip's attacks
Squad22 ÷ 70 pts =32per 100
With leader81 ÷ 145 pts =56per 100▲24

The leader adds 59 pts of kills a turn (7 from rules, 52 from attacks) for 75 pts: more per point than the squad alone, so the leader pays for itself here.

SHIELD per 100 pts, scaled
Hormagaunts aloneTyranid Prime with Lash Whip's rulesTyranid Prime with Lash Whip's wounds
Squad193 ÷ 70 pts =275per 100
With leader335 ÷ 145 pts =231per 100▼44

The leader adds 142 pts to what the enemy must spend (0 from rules, 142 from wounds) for 75 pts: less per point than the squad alone.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

Subterranean AssaultDatasheet weaponsNo leaderNo stratagems

SWORD 71 · 75 pts kill ~60 pts in one activation

SHIELD 156 · about 7% of a top army's turn to remove 100 pts of it

To remove it: about 185 pts of enemy units, 4 times in 5

Ranked among the game's 566 melee units · How we score ›

What we ran
  • Tyranid Prime with Lash Whip, 75 pts
  • Its datasheet's weapons
  • Counted as dice: its own abilities, the army rule and the detachment's rule
  • Not counted: leaders, stratagems, other units' auras
The letter: 4 creators
The lists: 271