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Tyranid Warriors with Melee Bio-Weapons

Infantry · 3 models, 75 pts or 6 models, 150 pts
Lists7% · in 20 of 271 public lists, September – November 2026
SimulateTyranid Warriors with Melee Bio-Weapons against any unit, in the calculator

SWORD: what Tyranid Warriors with Melee Bio-Weapons kills

Damage for its points

57SWORD
per 100 pts

Its 75 pts kill ~48 pts in one activation.Typical melee unit: 49 per 100

Into each enemy type

Whole meta57SWORD per 100 pts
Hordes ★129SWORD per 100 pts
Line inf.121SWORD per 100 pts
Heavy inf.103SWORD per 100 pts
Light veh.86SWORD per 100 pts
Heavy veh.88SWORD per 100 pts

SHIELD: how hard Tyranid Warriors with Melee Bio-Weapons is to kill for its points

Toughness for its points

248SHIELD
per 100 pts

It takes about 12% of a top army's turn to remove 100 pts of it. To remove all 75 pts: about 240 pts of enemy units, 4 times in 5.Typical melee unit: 284 per 100

For its points248SHIELD per 100 pts

What creators say

4 creators
  • Hit like a truck 2 of 4
  • Good wounding into tough targets 2 of 4
  • Tunnels close the distance 1 of 4
  • Not durable enough 3 of 4
  • Raveners and Genestealers get there easier 2 of 4
  • Too slow without help 2 of 4

Units near it

Per 100 pts, its nearest in Tyranids and across the game

SWORD

In Tyranids

Tyranid Warriors with Melee Bio-Weapons57

Across the game· melee units

Assault Intercessor Squad Space Marines · just ahead58
Tyranid Warriors with Melee Bio-Weapons 57
Havocs Chaos Space Marines · level with it57

SHIELD

In Tyranids

Tyranid Warriors with Melee Bio-Weapons248

Across the game· melee units

Sorcerer in Terminator Armour Chaos Space Marines · just ahead249
Tyranid Warriors with Melee Bio-Weapons 248
Captain in Terminator Armour Space Marines · level with it248

With a leader

Tyranid Warriors with Melee Bio-Weapons with Tyranid Prime with Lash Whip75 + 75 = 150 pts together
SWORD per 100 pts, scaled
Tyranid Warriors with Melee Bio-Weapons aloneTyranid Prime with Lash Whip's rulesTyranid Prime with Lash Whip's attacks
Squad43 ÷ 75 pts =57per 100
With leader98 ÷ 150 pts =65per 100▲8

The leader adds 55 pts of kills a turn (10 from rules, 45 from attacks) for 75 pts: more per point than the squad alone, so the leader pays for itself here.

SHIELD per 100 pts, scaled
Tyranid Warriors with Melee Bio-Weapons aloneTyranid Prime with Lash Whip's rulesTyranid Prime with Lash Whip's wounds
Squad186 ÷ 75 pts =248per 100
With leader303 ÷ 150 pts =202per 100▼46

The leader adds 117 pts to what the enemy must spend (0 from rules, 117 from wounds) for 75 pts: less per point than the squad alone.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

Invasion FleetDatasheet weaponsNo leaderNo stratagems

SWORD 57 · 75 pts kill ~48 pts in one activation

SHIELD 248 · about 12% of a top army's turn to remove 100 pts of it

To remove it: about 240 pts of enemy units, 4 times in 5

Ranked among the game's 566 melee units · How we score ›

What we ran
  • Tyranid Warriors with Melee Bio-Weapons, 3 models, 75 pts
  • Its datasheet's weapons
  • Counted as dice: its own abilities, the army rule and the detachment's rule
  • Not counted: leaders, stratagems, other units' auras
The letter: 4 creators
The lists: 271