Armies · Thousand Sons
Changehost of Deceit Thousand Sons detachment · 11th edition
What Changehost of Deceit does to the dice, by our own math: the Thousand Sons units it lifts most, how often winning lists take it, and lists that did.
In 5 of 88 winning Thousand Sons lists (6%), September – November 2026. 5% in June – August 2026. Thousand Sons on the Meta page ›
What it changes on the dice
- 4+ invuln vs shooting near daemons
In our own words, as the calculator applies them; see the codex for the rules.
Enhancements
The 4 enhancements Changehost of Deceit offers, with their points and who can take each, in our words.
- Nethershriek Mind-eater 10 pts · for THOUSAND SONS or LORD OF CHANGE model: A unit within 12" tests Battle-shock; 3 mortal wounds if it fails.
- Diabolic Savant 20 pts · for THOUSAND SONS INFANTRY model: +1 to its Ritual tests near daemons.
- Duplicitous Malediction 15 pts · for THOUSAND SONS or LORD OF CHANGE model: Redeploys up to three units.
- Tome of True Names 20 pts · for THOUSAND SONS INFANTRY model: 2+ invulnerable (once a battle).
Stratagems that change an attack
The stratagem of Changehost of Deceit that changes the dice, in our words, as the calculator plays it.
- 1 CP: −1 to be hit when attacked
Units its rules name
The army's units its rules, enhancements and stratagems name by keyword, most named first.
Questions
Which units are best in Changehost of Deceit?
Changehost of Deceit names Lord of Change by keyword in its rules, enhancements and stratagems.
How often is Changehost of Deceit played?
Changehost of Deceit is in 5 of 88 winning Thousand Sons lists (6%), September – November 2026.
What enhancements does Changehost of Deceit have?
Changehost of Deceit offers 4: Nethershriek Mind-eater (10 pts), Diabolic Savant (20 pts), Duplicitous Malediction (15 pts) and Tome of True Names (20 pts).