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Heavy Intercessor Squad

Battleline · 5 models, 115 pts or 10 models, 230 pts
Lists8% · in 84 of 1078 Space Marines-codex lists, chapters included, September – November 2026
SimulateHeavy Intercessor Squad against any unit, in the calculator

SWORD: what Heavy Intercessor Squad kills

Damage for its points

43SWORD
per 100 pts

Its 115 pts kill ~56 pts in one activation.Typical shooter: 45 per 100

Into each enemy type

Whole meta43SWORD per 100 pts
Hordes ★65SWORD per 100 pts
Line inf.58SWORD per 100 pts
Heavy inf.36SWORD per 100 pts
Light veh.36SWORD per 100 pts
Heavy veh.20SWORD per 100 pts

SHIELD: how hard Heavy Intercessor Squad is to kill for its points

Toughness for its points

585SHIELD
per 100 pts

It takes about 28% of a top army's turn to remove 100 pts of it. To remove all 115 pts: about 662 pts of enemy units, 4 times in 5.Typical shooter: 301 per 100

For its points585SHIELD per 100 pts

What creators say

7 creators
  • A tough objective holder 3 of 7
  • Very hard to kill for the cost 2 of 7
  • Doubles as a screen 1 of 7
  • Only for some missions 1 of 7

Units near it

Per 100 pts, its nearest in Space Marines and across the game

SWORD

Across the game· shooters

Chaos Predator Annihilator Chaos Space Marines · just ahead44
Heavy Intercessor Squad 43
Warpsmith Chaos Space Marines · level with it43

SHIELD

In Space Marines

Heavy Intercessor Squad585

Across the game· shooters

Leman Russ Vanquisher Astra Militarum · just ahead595
Heavy Intercessor Squad 585
Obelisk Necrons · just behind580

With a leader

Heavy Intercessor Squad with Captain in Gravis Armour115 + 90 = 205 pts together
SWORD per 100 pts, scaled
Heavy Intercessor Squad aloneCaptain in Gravis Armour's rulesCaptain in Gravis Armour's attacks
Squad49 ÷ 115 pts =43per 100
With leader78 ÷ 205 pts =38per 100▼5

The leader adds 29 pts of kills a turn (0 from rules, 29 from attacks) for 90 pts: less per point than the squad alone.

SHIELD per 100 pts, scaled
Heavy Intercessor Squad aloneCaptain in Gravis Armour's rulesCaptain in Gravis Armour's wounds
Squad673 ÷ 115 pts =585per 100
With leader1216 ÷ 205 pts =593per 100▲8

The leader adds 543 pts to what the enemy must spend (240 from rules, 303 from wounds) for 90 pts: more per point than the squad alone, so the leader pays for itself here.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

Gravis Siege ForceBest weaponsNo leaderNo stratagems

SWORD 43 · 115 pts kill ~56 pts in one activation

SHIELD 585 · about 28% of a top army's turn to remove 100 pts of it

To remove it: about 662 pts of enemy units, 4 times in 5

Ranked among the game's 403 shooters · How we score ›

What we ran
  • Heavy Intercessor Squad, 5 models, 115 pts
  • 5 Bolt pistol, 5 Ceramite Fists, 4 Heavy Bolt Rifle, Heavy Bolter
  • Counted as dice: its own abilities and the detachment's rule
  • Not counted: leaders, stratagems, other units' auras
The letter: 7 creators
The lists: 61