Tactical RerollTactical RerollTrust the math. Bless your dice.
⋯

Captain with Jump Pack

Character · 90 pts
Why it's takenIn 102 of 1078 Space Marines-codex lists, chapters includedThe 26th most-taken Space Marines unit
Lists9% · in 102 of 1078 Space Marines-codex lists, chapters included, September – November 2026
SimulateCaptain with Jump Pack against any unit, in the calculator

SWORD: what Captain with Jump Pack kills

Damage for its points

47SWORD
per 100 pts

Its 90 pts kill ~48 pts in one activation.Typical melee unit: 49 per 100

Into each enemy type

Whole meta47SWORD per 100 pts
Hordes50SWORD per 100 pts
Line inf.46SWORD per 100 pts
Heavy inf. ★54SWORD per 100 pts
Light veh.45SWORD per 100 pts
Heavy veh.40SWORD per 100 pts

SHIELD: how hard Captain with Jump Pack is to kill for its points

Toughness for its points

158SHIELD
per 100 pts

It takes about 8% of a top army's turn to remove 100 pts of it. To remove all 90 pts: about 214 pts of enemy units, 4 times in 5.Typical melee unit: 284 per 100

For its points158SHIELD per 100 pts

What creators say

7 creators
  • Carries the best enhancement for Sanguinary Guard 2 of 7
  • No jump unit worth leading 2 of 7
  • Not worth a slot just for doctrines 1 of 7

Units near it

Per 100 pts, its nearest in Space Marines and across the game

SWORD

Across the game· melee units

Daemon Prince of Tzeentch Thousand Sons · just ahead48
Captain with Jump Pack 47
Chaos Terminator Squad Chaos Space Marines · level with it47

SHIELD

In Space Marines

Captain with Jump Pack158

Across the game· melee units

Exalted Sorcerer on Disc of Tzeentch Thousand Sons · just ahead159
Captain with Jump Pack 158
Captain Space Marines · level with it158

Leading a squad

Assault Intercessors with Jump Packs with Captain with Jump Pack95 + 90 = 185 pts together
SWORD per 100 pts, scaled
Assault Intercessors with Jump Packs aloneCaptain with Jump Pack's rulesCaptain with Jump Pack's attacks
Squad77 ÷ 95 pts =81per 100
With leader117 ÷ 185 pts =63per 100▼18

The leader adds 40 pts of kills a turn (0 from rules, 40 from attacks) for 90 pts: less per point than the squad alone.

SHIELD per 100 pts, scaled
Assault Intercessors with Jump Packs aloneCaptain with Jump Pack's rulesCaptain with Jump Pack's wounds
Squad253 ÷ 95 pts =266per 100
With leader396 ÷ 185 pts =214per 100▼52

The leader adds 143 pts to what the enemy must spend (0 from rules, 143 from wounds) for 90 pts: less per point than the squad alone.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

No detachmentBest weaponsNo leaderNo stratagems

SWORD 47 · 90 pts kill ~48 pts in one activation

SHIELD 158 · about 8% of a top army's turn to remove 100 pts of it

To remove it: about 214 pts of enemy units, 4 times in 5

Ranked among the game's 566 melee units · How we score ›

What we ran
  • Captain with Jump Pack, 90 pts
  • Thunder Hammer
  • Not counted: leaders, stratagems, other units' auras
The letter: 7 creators
The lists: 61