Armies · Emperor's Children
Best Emperor's Children detachments 11th edition · ranked by winning lists
Every Emperor's Children detachment, ranked by how many winning Emperor's Children lists played it, with what its rules do in our own words and the units it lifts most. From 150 winning Emperor's Children lists, September – November 2026.
A winning list here is one that finished in the top quarter of its event. An army can take up to three detachments, so the shares add up to more than 100%.
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Re-roll 1s to hit · Re-roll 1s to wound · Melee Lethal + Sustained 1 · Crits on 5+ 4 enhancements
Adds most damage (vs Marine-type infantry): Chaos Spawn +158% · Infractors +134% · Seekers +131%
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Sustained Hits 1 after moving fast 2 enhancements
Adds most damage (vs Marine-type infantry): Infractors +25% · Tormentors +25% · Daemonettes +24%
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+1 S, +1 AP melee after charge 4 enhancements
Adds most damage (vs Marine-type infantry): Tormentors +87% · Chaos Spawn +75% · Infractors +74%
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We haven't modelled its rules yet. 2 enhancements
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Lethal Hits after charging · Sustained Hits 1 after charging 4 enhancements
Adds most damage (vs Marine-type infantry): Chaos Spawn +33% · Daemonettes +24% · Seekers +24%
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Sustained Hits 1 when paired · Crits on 5+ if already Sustained 4 enhancements
Adds most damage (vs Marine-type infantry): Chaos Spawn +63% · Seekers +57% · Infractors +49%
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Re-roll wounds (Favoured unit) 4 enhancements
Adds most damage (vs Marine-type infantry): Daemonettes +60% · Seekers +56% · Infractors +50%
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Eager to Kill: charge rolls. 2 enhancements
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Quicksilver Grace: Advance rolls. 4 enhancements
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Re-roll 1s to hit and wound 4 enhancements
Adds most damage (vs Marine-type infantry): Lord Exultant +36% · Daemonettes +34% · Lucius the Eternal +34%