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Dark Commune

Character · 5 models, 90 pts
Why it's takenTop 19% for objective control per pointOC 5.6 per 100 pts · In 10 of 184 public lists
Lists5% · in 10 of 184 public lists, September – November 2026
SimulateDark Commune against any unit, in the calculator

SWORD: what Dark Commune kills

Damage for its points

22SWORD
per 100 pts

Its 90 pts kill ~22 pts in one activation.Typical unit: 46 per 100

Into each enemy type

Whole meta22SWORD per 100 pts
Hordes ★58SWORD per 100 pts
Line inf.55SWORD per 100 pts
Heavy inf.44SWORD per 100 pts
Light veh.45SWORD per 100 pts
Heavy veh.42SWORD per 100 pts

SHIELD: how hard Dark Commune is to kill for its points

Toughness for its points

110SHIELD
per 100 pts

It takes about 5% of a top army's turn to remove 100 pts of it. To remove all 90 pts: about 208 pts of enemy units, 4 times in 5.Typical unit: 295 per 100

For its points110SHIELD per 100 pts

What creators say

5 creators
  • Leads the cult damage bricks 3 of 5
  • Easy to snipe 1 of 5
  • Rare outside the cult builds 1 of 5

Units near it

Per 100 pts, its nearest in Chaos Space Marines and across the game

SWORD

In Chaos Space Marines

Dark Commune22

Across the game· units

Pink Horrors Chaos Daemons · just ahead23
Dark Commune 22
Cultist Mob Chaos Space Marines · level with it22

SHIELD

In Chaos Space Marines

Dark Commune110

Across the game· units

Eversor Assassin Agents of the Imperium · just ahead111
Dark Commune 110
Inquisitor Agents of the Imperium · just behind109

Leading a squad

Accursed Cultists with Dark Commune90 + 90 = 180 pts together
SWORD per 100 pts, scaled
Accursed Cultists aloneDark Commune's rulesDark Commune's attacks
Squad33 ÷ 90 pts =37per 100
With leader63 ÷ 180 pts =35per 100▼2

The leader adds 30 pts of kills a turn (5 from rules, 25 from attacks) for 90 pts: less per point than the squad alone.

SHIELD per 100 pts, scaled
Accursed Cultists aloneDark Commune's rulesDark Commune's wounds
Squad275 ÷ 90 pts =305per 100
With leader599 ÷ 180 pts =333per 100▲28

The leader adds 324 pts to what the enemy must spend (152 from rules, 172 from wounds) for 90 pts: more per point than the squad alone, so the leader pays for itself here.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

Veterans of the Long WarDatasheet weaponsNo leaderNo stratagems

SWORD 22 · 90 pts kill ~22 pts in one activation

SHIELD 110 · about 5% of a top army's turn to remove 100 pts of it

To remove it: about 208 pts of enemy units, 4 times in 5

Ranked among the game's 930 units · How we score ›

What we ran
  • Dark Commune, 5 models, 90 pts
  • Its datasheet's weapons
  • Counted as dice: its own abilities, the army rule and the detachment's rule
  • Not counted: leaders, stratagems, other units' auras
The letter: 5 creators
The lists: 184