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Cultist Mob

Battleline · 10 models, 50 pts or 20 models, 90 pts
Why it's takenIn 171 of 184 public listsThe most-taken Chaos Space Marines unit · Top 3% for objective control per point
Lists93% · in 171 of 184 public lists, September – November 2026
SimulateCultist Mob against any unit, in the calculator

SWORD: what Cultist Mob kills

Damage for its points

22SWORD
per 100 pts

Its 50 pts kill ~12 pts in one activation.Typical unit: 46 per 100

Into each enemy type

Whole meta22SWORD per 100 pts
Hordes ★71SWORD per 100 pts
Line inf.44SWORD per 100 pts
Heavy inf.20SWORD per 100 pts
Light veh.16SWORD per 100 pts
Heavy veh.18SWORD per 100 pts

SHIELD: how hard Cultist Mob is to kill for its points

Toughness for its points

380SHIELD
per 100 pts

It takes about 18% of a top army's turn to remove 100 pts of it. To remove all 50 pts: about 204 pts of enemy units, 4 times in 5.Typical unit: 294 per 100

For its points380SHIELD per 100 pts

What creators say

8 creators
  • Sticky objectives and screening for few points 8 of 8
  • Block deep strikes 4 of 8
  • Do actions without a second thought 3 of 8
  • Cost didn't rise while marines did 1 of 8
  • Never a frontline unit 1 of 8

Units near it

Per 100 pts, its nearest in Chaos Space Marines and across the game

SWORD

In Chaos Space Marines

Cultist Mob22

Across the game· units

Cultist Mob 22
Taurox Astra Militarum · just behind20

SHIELD

In Chaos Space Marines

Cultist Mob380

Across the game· units

Cultist Mob 380
Neurolictor Genestealer Cults · just behind379

With a leader

Cultist Mob with Dark Apostle50 + 70 = 120 pts together
SWORD per 100 pts, scaled
Cultist Mob aloneDark Apostle's rulesDark Apostle's attacks
Squad11 ÷ 50 pts =22per 100
With leader35 ÷ 120 pts =29per 100▲7

The leader adds 24 pts of kills a turn (5 from rules, 19 from attacks) for 70 pts: more per point than the squad alone, so the leader pays for itself here.

SHIELD per 100 pts, scaled
Cultist Mob aloneDark Apostle's rulesDark Apostle's wounds
Squad190 ÷ 50 pts =380per 100
With leader438 ÷ 120 pts =365per 100▼15

The leader adds 248 pts to what the enemy must spend (0 from rules, 248 from wounds) for 70 pts: less per point than the squad alone.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

Veterans of the Long WarWhat people fieldNo leaderNo stratagems

SWORD 22 · 50 pts kill ~12 pts in one activation

SHIELD 380 · about 18% of a top army's turn to remove 100 pts of it

To remove it: about 204 pts of enemy units, 4 times in 5

Ranked among the game's 930 units · How we score ›

What we ran
  • Cultist Mob, 10 models, 50 pts
  • 10 Autopistol, 10 Brutal assault weapon
  • Counted as dice: the army rule and the detachment's rule
  • Not counted: leaders, stratagems, other units' auras
The letter: 8 creators
The lists: 184