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Death Company Marines with Jump Packs

Infantry · 5 models, 130 pts or 10 models, 260 pts
Lists47% · in 55 of 116 public lists, September – November 2026
SimulateDeath Company Marines with Jump Packs against any unit, in the calculator

SWORD: what Death Company Marines with Jump Packs kills

Damage for its points

70SWORD
per 100 pts

Its 130 pts kill ~103 pts in one activation.Typical melee unit: 49 per 100

Into each enemy type

Whole meta70SWORD per 100 pts
Hordes77SWORD per 100 pts
Line inf. ★83SWORD per 100 pts
Heavy inf.69SWORD per 100 pts
Light veh.60SWORD per 100 pts
Heavy veh.45SWORD per 100 pts

SHIELD: how hard Death Company Marines with Jump Packs is to kill for its points

Toughness for its points

229SHIELD
per 100 pts

It takes about 11% of a top army's turn to remove 100 pts of it. To remove all 130 pts: about 346 pts of enemy units, 4 times in 5.Typical melee unit: 284 per 100

For its points229SHIELD per 100 pts

What creators say

9 creators
  • Still solid offensively 1 of 9
  • Lost loadouts and re-rolls, and pricier 6 of 9
  • Absent from winning lists 2 of 9
  • Few attacks, and need stratagem support 1 of 9
  • Vanguard Veterans out-damage them 1 of 9

Units near it

Per 100 pts, its nearest in Blood Angels and across the game

SWORD

In Blood Angels

Death Company Marines with Jump Packs70

Across the game· melee units

Fulgrim Emperor's Children · just ahead71
Death Company Marines with Jump Packs 70
Brutalis Dreadnought Space Marines · level with it70

SHIELD

In Blood Angels

Death Company Marines with Jump Packs229

Across the game· melee units

Traitor Enforcer Chaos Space Marines · just ahead230
Death Company Marines with Jump Packs 229
Lieutenant in Phobos Armour Space Marines · level with it229

With a leader

Death Company Marines with Jump Packs with Lemartes130 + 110 = 240 pts together
SWORD per 100 pts, scaled
Death Company Marines with Jump Packs aloneLemartes' rulesLemartes' attacks
Squad91 ÷ 130 pts =70per 100
With leader149 ÷ 240 pts =62per 100▼8

The leader adds 58 pts of kills a turn (13 from rules, 45 from attacks) for 110 pts: less per point than the squad alone.

SHIELD per 100 pts, scaled
Death Company Marines with Jump Packs aloneLemartes' rulesLemartes' wounds
Squad298 ÷ 130 pts =229per 100
With leader612 ÷ 240 pts =255per 100▲26

The leader adds 314 pts to what the enemy must spend (138 from rules, 176 from wounds) for 110 pts: more per point than the squad alone, so the leader pays for itself here.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

No detachmentBest weaponsNo leaderNo stratagems

SWORD 70 · 130 pts kill ~103 pts in one activation

SHIELD 229 · about 11% of a top army's turn to remove 100 pts of it

To remove it: about 346 pts of enemy units, 4 times in 5

Ranked among the game's 566 melee units · How we score ›

What we ran
  • Death Company Marines with Jump Packs, 5 models, 130 pts
  • Heavy Bolt Pistol, Eviscerator, 2 Plasma pistol, 2 Power fist, Hand flamer, 2 Power weapon, Inferno Pistol
  • Counted as dice: its own abilities
  • Not counted: leaders, stratagems, other units' auras
The letter: 8 creators
The lists: 116