Tactical RerollTactical RerollTrust the math. Bless your dice.
⋯

Vigilant Squad

Battleline · 11 models, 85 pts
Lists– (one list or none, September – November 2026)
SimulateVigilant Squad against any unit, in the calculator

SWORD: what Vigilant Squad kills

Damage for its points

34SWORD
per 100 pts

Its 85 pts kill ~33 pts in one activation.Typical shooter: 45 per 100

Into each enemy type

Whole meta34SWORD per 100 pts
Hordes ★101SWORD per 100 pts
Line inf.65SWORD per 100 pts
Heavy inf.37SWORD per 100 pts
Light veh.33SWORD per 100 pts
Heavy veh.32SWORD per 100 pts

SHIELD: how hard Vigilant Squad is to kill for its points

Toughness for its points

362SHIELD
per 100 pts

It takes about 17% of a top army's turn to remove 100 pts of it. To remove all 85 pts: about 289 pts of enemy units, 4 times in 5.Typical shooter: 301 per 100

For its points362SHIELD per 100 pts

What creators say

3 creators
  • Cheap bodies with decent OC 1 of 3
  • Only worth taking because they are free 1 of 3
  • Still weak even when cheaper 1 of 3

Units near it

Per 100 pts, its nearest in Agents of the Imperium and across the game

SWORD

Across the game· shooters

Infernal Master Thousand Sons · just ahead35
Vigilant Squad 34
Storm Speeder Hailstrike Space Marines · level with it34

SHIELD

In Agents of the Imperium

Vigilant Squad362

Across the game· shooters

Deathstrike Astra Militarum · just ahead363
Vigilant Squad 362
Stormsword Astra Militarum · level with it362

With a leader

Vigilant Squad with Inquisitor Coteaz85 + 75 = 160 pts together
SWORD per 100 pts, scaled
Vigilant Squad aloneInquisitor Coteaz's rulesInquisitor Coteaz's attacks
Squad29 ÷ 85 pts =34per 100
With leader58 ÷ 160 pts =36per 100▲2

The leader adds 29 pts of kills a turn (4 from rules, 25 from attacks) for 75 pts: more per point than the squad alone, so the leader pays for itself here.

SHIELD per 100 pts, scaled
Vigilant Squad aloneInquisitor Coteaz's rulesInquisitor Coteaz's wounds
Squad308 ÷ 85 pts =362per 100
With leader530 ÷ 160 pts =331per 100▼31

The leader adds 222 pts to what the enemy must spend (91 from rules, 131 from wounds) for 75 pts: less per point than the squad alone.

SWORD and SHIELD against 100 top lists, the squad and the pair compared at one size. The leader's points are always counted.

How we got these numbers

Imperialis FleetBest weaponsNo leaderNo stratagems

SWORD 34 · 85 pts kill ~33 pts in one activation

SHIELD 362 · about 17% of a top army's turn to remove 100 pts of it

To remove it: about 289 pts of enemy units, 4 times in 5

Ranked among the game's 403 shooters · How we score ›

What we ran
  • Vigilant Squad, 11 models, 85 pts
  • 8 Arbites combat shotgun, 10 Arbites shotpistol, 10 Close combat weapon, Mechanical bite, Webber, Arbites grenade launcher
  • Counted as dice: its own abilities and the detachment's rule
  • Not counted: leaders, stratagems, other units' auras
The letter: 3 creators
The lists: 15