Armies · Aeldari
Best Aeldari detachments 11th edition · ranked by winning lists
Every Aeldari detachment, ranked by how many winning Aeldari lists played it, with what its rules do in our own words and the units it lifts most. From 120 winning Aeldari lists, September – November 2026.
A winning list here is one that finished in the top quarter of its event. An army can take up to three detachments, so the shares add up to more than 100%.
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Skilled Crews: Assault only (move and shoot). 2 enhancements
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Re-roll hit 1s · Re-roll wound 1s 4 enhancements
Adds most damage (vs Marine-type infantry): Striking Scorpions +17% · Asurmen +16% · Maugan Ra +16%
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+1 hit/wound vs marked unit 4 enhancements
Adds most damage (vs Marine-type infantry): Wraithlord +67% · Wraithguard +50% · Hemlock Wraithfighter +42%
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Strands of Fate: Stratagem CP discounts. 4 enhancements
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We haven't modelled its rules yet. 2 enhancements
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Sustained Hits 1 4 enhancements
Adds most damage (vs Marine-type infantry): Voidweaver +29% · Starweaver +28% · Skyweavers +27%
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+1 to hit near objectives 4 enhancements
Adds most damage (vs Marine-type infantry): D-Cannon Platform +33% · Dire Avengers +33% · Shadow Weaver Platform +33%
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Acrobatic Onslaught: charge movement. 2 enhancements
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Ride the Wind: reserves and keywords. 4 enhancements
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Relentless Raiders: objective control and mortal wounds on moving units. 4 enhancements
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Yriel's Own: advance and charge. 4 enhancements
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Martial Grace: manoeuvre tokens and movement. 4 enhancements
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Stealth: in cover vs shooting 2 enhancements
Not in a winning list yet
No winning Aeldari list in this window names these, so they aren't ranked. What each does, in our words:
- Devoted of Ynnead · Strength From Death: extra moves when a unit dies, and Fights First below Starting Strength. 4 enhancements
- Ghosts of the Webway · Acrobatic Onslaught: charge movement; Travelling Players: keywords, OC and list building. 4 enhancements